How to remove bots and trolls and clean up your Twitter feed in seconds

Twitter is overrun with bots and trolls, and there is little prospect that Twitter’s management will do anything about it. However, you can remove most of them from your Twitter timeline in less than a minute, just by changing your settings.

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Many of Twitter’s problems stem from the fact that it’s easy to open an account… or thousands of accounts. Whatever checking Twitter does on sign-ups, it appears to be easily avoided.

Making it easy to create accounts may well be part of Twitter’s strategy to grow its user base. It certainly provides value to the various entrepreneurs who sell thousands of Twitter followers at low prices. For example, you can buy 10,000 for only $40.

Also: Twitter hopes trolls can be stopped by eradicating ignorance

It must also be popular with the people who run bots and troll-farms, including Russia’s Internet Research Agency.

Fake Twitter accounts are disposable. When one is removed, it is easily and almost instantly replaced.

Real social media accounts are different. They are run by real people, or teams of real people working for real companies. They include bios and identifiable images, which often includes corporate logos. Their users have confirmed phone numbers and/or email addresses. They may have invested a lot of time and/or money in building their following, so these accounts are worth protecting.

Also: Troll-killing internet software Trollteq arrives

Bots and trolls have no such concerns. They value anonymity, and the accompanying lack of accountability. They tend to use the default profile image — formerly an egg — and rarely confirm their phone numbers and/or email addresses. Why bother when it’s easier to create a new account instead?

twitter notifications settings

That makes it easy to exclude most bad actors from your Twitter feed. Simply go to Notifications in Twitter’s “Settings and privacy” section, and mute people:

(1) Who have a default profile photo.

(2) Who haven’t confirmed their email.

(3) Who haven’t confirmed their phone number.

Three clicks converts a Twitter feed from a toxic hellstew into a relatively benign place. The bots and trolls may still be spewing venom, but you can’t see them, so why would you care?

Also: Twitter ramps up effort to combat abusive bots, trolls CNET

You may still see some bad stuff, but in my experience, the change is dramatic.

You will also see some trolls from confirmed and even verified accounts that Twitter refuses to — or perhaps cannot afford to — ban. The best response is to report and block these accounts separately. This is worth doing because, over the long term, it influences Twitter’s algorithms and “quality filter.”

Like Facebook, Twitter no longer shows every tweet you could see in chronological order: There are too many. Instead, it tries to show the best tweets, according to how well they have been received. This includes the number of replies, retweets, and likes, but also the number of mutes and blocks.

Also: Internet trolls rely on social defaults TechRepublic

Twitter explained in a blog post that one of the signals it uses to identify “bad-faith actors” is “How other accounts interact with you (e.g. who mutes you, who follows you, who retweets you, who blocks you, etc).” If a lot of people block and report an account, Twitter is less likely to show its tweets.

Twitter may claim that it is providing a platform for free speech by allowing deliberate misinformation, insults, libels, and threats. However, the rest of us are not obliged to listen to hate speech and lies. Having the right to free speech doesn’t protect users from the consequences of abusing it.

Previous and related coverage:

Why Facebook is powerless to stop its own descent

People are engaging far less on the world’s largest social network, and trust in the company has plummeted.

Can regulating Facebook and Twitter stop the spread of fake news?

A report by UK MPs has rejected the idea that tech companies are merely platforms.

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Apple patches iOS 12 beta popup hell

iOS 12 popup bug patched

Have you been plagued by popups in iOS 12 beta telling you that there are updates to the operating system when in fact there aren’t any?

Well, Apple’s released an update to fix that.

Must read: Apple products you should not buy (August 2018 edition)

If you are running the beta, go to Settings > General > Software Update to grab this update and restore some sanity to your system.

According to developer Guilherme Rambo, the bug came down down to a date bug:

It looks like this method in Springboard does some date/time calculations to determine if the current build is about to expire, every time the cover sheet gets dismissed. For some reason, the latest builds of iOS 12 think they’re about to expire.

ZDNet is able to confirm that this update does indeed fix the problem. And ahead of the Labor Day weekend.

Fortunately, the update is pretty small, coming in at under 100MB, so it shouldn’t take too long to download and install.

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Microsoft quietly shuts down Surface Plus financing program for consumers

The same week it launched a new financing program for Xbox, Microsoft is shutting down its Surface financing program for consumers. And — surprise — today, August 31, is the day the program is ending.

As first reported by OnMSFT.com, Microsoft posted a notice on its Surface Plus information page noting that the company has decided to end new enrollments to the Surface Plus Program, starting August 31, 2018. There’s a brief statement to that effect on the Surface Plus page:

“Microsoft is ending new enrollment into the Surface Plus Program, financed by Klarna, starting August 31st, 2018.”

A Surface Plus Frequently Asked Questions (FAQ) explains what happens to those already enrolled in the program. (Short answer: Nothing — those enrolled continue with payments, etc., as planned.)

The business version of this program, known as Surface Plus for Business, doesn’t seem to be shutting down — at least based on its web page.

surfaceplusfinancingshutdown.jpg

Credit: Microsoft

Microsoft introduced Surface Plus financing programs for both consumers and small/mid-size businesses SMBs on August 1, 2017. Students seemed to be one of the primary targets of the consumer program.

Via Surface Plus, new Surface Pros could be purchased for $34 per month for 24 months; Surface Laptops for $42 per month for 24 months; and Surface Books for $63 per month for 24 months. Payment plans were arranged with Klarna Inc., which offered a 24-month payment plan at zero APR.

I’ve asked Microsoft why it decided to shut down the Surface Plus program. No word back so far.

I’m wondering whether Microsoft may be moving Surface Plus financing to another financier, such as Dell Preferred, which is the company behind the Xbox All Access financing program. Or maybe Microsoft is going to bring Surfaces under the rumored “Microsoft Managed Desktop” and/or Windows 10 device-as-a-service umbrella and offer students a chance to finance various Windows 10 devices, including Surfaces, via that route?

Microsoft seems to be trying to grow the Surface market by making its devices more affordable to a broader range of customers, so I’d think some sort of financing plan would be part of the strategy….

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Mattel Alpha Training Blue review: a cute lil' robot raptor you can train

Disclosure

Every product here is independently selected by Mashable journalists. If you buy something featured, we may earn an affiliate commission which helps support our work.

Introducing Mattel's Alpha Training Blue.
Introducing Mattel’s Alpha Training Blue.
Image: jake krol/mashable
Alpha Training Blue

Heavy • durable plastic • Looks exactly like the dinosaur from the movie • Total Control Mode lets you control the dino like a puppet

Indoor only • Charging port hidden by screwed-on panel • Controller settings aren’t as intuitive as we’d like

The Bottom Line

Mattel’s Alpha Training Blue is a sure bet for anyone who loved the movie. Surprisingly expressive and fun to play with for hours.

Mashable Score4.0
Cool Factor5.0
Learning Curve3.0
Performance4.0
Bang for the Buck4.0

Mattel’s newest Jurassic World toy, “Alpha Training Blue,” is an adorable, controllable, cheeky little robotic velociraptor that comes with dozens of animations and game modes. Mattel lets users take full control so that they can basically use the toy like a futuristic puppet, or, in our favorite mode, train the raptor to respond to different controller motions.

The dinosauar itself is inspired by the star of Jurassic World, the baby dino named Blue, and the technology packed into this product is quite impressive. Blue has a huge personality that expresses itself in unique ways depending on which game mode you’re playing in: Training Mode, Total Control Mode, Prowl Mode, and Guard Mode (more on those later).

Priced at $249.99, Alpha Training Blue is one of the better robotic toys we’ve tried in recent years. It’s cheaper than many similar toys on the market, especially compared to higher-end robotic toys like the $2,889 Sony Aibo. Better yet, you don’t have to pair Alpha Training Blue to a companion smartphone app in order to use it. Instead, you control the dinosaur with a physical remote, like an old-fashioned RC car.

The dinosaur and controller come packed with some pretty serious technology: small motorized wheels are attached the feet, an accelerometer is embedded in the controller for motion controls, noise and movement sensors are hidden on the dinosaur for more realistic interactions, and haptic feedback is included on the controller, which comes in handy when you’re playing any of the various game modes. For its price, it’s a fairly sophisticated toy.

But more than anything, Alpha Training Blue is just fun to mess around with, especially in Training Mode. Like the fictional character Owen, who Chris Pratt plays in Jurassic World, you can train this dinosaur by using a clicking sound to teach it different maneuvers. So how does this dinosaur stack up in the increasingly competitive world of robotic toys? Here’s how it breaks down:

Let’s talk hardware

Blue looks like Blue, and you can tell Mattel paid attention to details here.

Blue looks like Blue, and you can tell Mattel paid attention to details here.

Blue stands at an impressive 16-inches tall when she’s roaring, or when she turns her beak upward toward the sky. But that only happens when you make her angry in one of the game modes, or if you’re in full control and command her to do so. 

Most of the time, you’ll find that Blue stands at a comfortable 9-inch height. She’s quite long at about 25 inches and weighs about 4 pounds. It’s a beefy toy by comparison to most others on the market at this price point — but we’re happy Mattel put some extra love into the build quality because it really pays off while you’re playing around.

Blue’s trademark is, of course, the blue color markings over her military green body, and they were replicated really well on this product. The orange eyes also provide a pop of color that are noticeable enough to grab your attention if you catch them at a glance. They’re creepy — but in a good way! — and the motorized eyelids help bring this dinosaur to life.

Unbelievably detailed controls (through motion sensors, a joystick, and four buttons) let you make this dinosaur do whatever the heck you can think of. Mattel says the motions are based off the ones from the movie. We were just impressed by how specific you can get when controlling it.

In Total Control Mode, which lets you control the dinosaur like a puppet, you can move Blue’s eyes around, open and shut her eyelids, or whip her body around in any direction. You can also open and close her mouth, and make her tongue move. This is great for doing weird stuff like pretending that she’s laughing or eating. We had a kick out of messing around with this particular feature.

Hear me roar.

Hear me roar.

Image: jake krol/mashable

The details included in the build of this toy are on point, with even the teeth being hyperrealistic. It’s also worth saying that if you’re a parent, there’s no need to worry about the teeth hurting anyone because the jaw doesn’t clamp down very hard at all. Even if the dinosaur bites you, you’ll be totally fine because there’s very little chomping force.

In terms of movement, the dinosaur rolls on a small set of wheels beneath her feet. Unfortunately, you can’t drive on the carpet — only on hardwood floors. It didn’t really compromise our experience, but it’s worth noting in case some of you don’t have that as an option. Ideally, we’d like to have seen an all-terrain dinosaur, that could more easily handle carpeted floors. Oh, well.

An gaming-inspired controller

The remote is comfortable to hold, but the controls are very complex.

The remote is comfortable to hold, but the controls are very complex.

Image: jake krol/mashable

One of the better parts of the entire Alpha Training Blue kit is the physical controller that’s included. More and more often, toy companies are choosing to use a smartphone app as a controller for newer robotics toys. Not for Alpha Training Blue.

We were delighted to use a gaming-inspired physical controller to operate this toy. It’s pretty intuitive for anyone who’s ever used a Nintendo Wii controller. In most of the play modes, the joystick moves the dinosaur forward and backwards, and can also move the mouth and eyelids. The accelerometer embedded in the controller lets you different motions to move the dino’s head and tail.

There’s also an interesting piece of low-tech on the controller: a small “clicker” similar to the one that Chris Pratt’s character Owen uses in the movie to train Blue. The clicking sound is pretty loud by comparison to all other buttons and is generally used only in Training Mode.

While in Training Mode, the dinosaur will only respond to the sound of the clicks. This is enabled through microphones that are hidden on the body of the dinosaur and can detect the loud click from the controller. It’s a pretty interesting idea — one that directly mirrors the movie — and was one of our favorite parts of playing with this product. It might seem like a stretch, but for a hot second, I was living out my wildest Jurassic Park dream training a little baby velociraptor — just like Chris Pratt’s movie character.

In Total Control Mode Blue will move its head according to the controller.

In Total Control Mode Blue will move its head according to the controller.

Image: Brian wong/mashable

The only downside to the physical controller is that the number of buttons can be a little bit daunting if you don’t have the instruction manual nearby. It takes a while to remember what buttons correspond to different actions. The learning curve on this product is a little higher than your average toy.

Once you figure it out, it’s all smooth sailing. The buttons at the top of the controller change depending on which mode you’re in, making it a little confusing and hard to keep track of. 

Generally speaking, the joystick is used to drive and maneuver the dinosaur. The buttons at the top can either be used to reward the dinosaur by giving it a treat, or in Total Control Mode, to control the mouth and eyes. Two LEDs at the top of the device are meant to give you a visual cue about what mode you’re in — just be sure to write down what they mean otherwise you’ll get lost like I did.

Train Blue and become the Alpha

This is just one of the many snippets of a reaction that Blue can have during training.

This is just one of the many snippets of a reaction that Blue can have during training.

Image: Jake krol/mashable

I think the most exciting mode of Alpha Training Blue is Training Mode, which makes you the teacher. Using all aspects of the controller, including the physical clicker, you will walk Blue through 7 levels. 

The end result? You’ll understand that patience and precise movements are a must. So if a kid is performing training, there will likely be some frustrating moments before they totally figure it out. 

Working through the steps of training Blue can be a bit frustrating at first, but the payoff is worth it. 

In the beginning of Training Mode, you will need to train Blue to understand treats and other rewards. This step is crucial because it signals to the dinosaur during the training that Blue has completed the correct action. It’s similar to the process of actually training a pet to lie down. Blue picks up on the sound of the clicker and tracks the motion. Once she gets the treat, the left hand LED switches to orange, meaning that you have reached level 2. 

Blue won’t always get it on the first try, second try, or even third try. The learning process and software that powers Blue creates a unique reaction each time. Blue might get a little frustrated and shake her head, or deliver a roar. The payoff is the short dance she does after completing a level. You’ll know you did the move correctly when the controller vibrates four times and flashes green, one vibration with a red flash means it was unsuccessful.

As you progress through the seven levels of training, you become the Alpha.

As you progress through the seven levels of training, you become the Alpha.

Image: jake krol/mashable

The levels walk you through teaching the dinosaur simple head movements, turning, and even completing a spin. It goes up to level 7 and depending on the accuracy of the moves, you can finish training in about an hour. 

My only real complaint: The instructions for Training Mode could be much more explicit, since the ones included in the manual are easy to misinterpret. They mostly rely on photos and arrows, which are often confusing.

I spoke with Mattel’s lead project designer Michael Kadile and eventually figured out what I was doing wrong. My big takeaway from our conversation was to exaggerate my arm movements. Small movements won’t cut it because the accelerometer inside the controller won’t pick them up. After that explanation, I was able to train her successfully. 

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It’s important to note that while it might seem like a rather quick game mode, there are still three others to play around with. So there’s plenty of playtime to squeeze out of this somewhat expensive toy. Our only true criticism is that Mattel could do a better job on making the instructions clearer — because if the adults at our office had trouble figuring out how to use this toy, a child would probably be even worse off.

The other game modes

Besides Training Mode, Blue's other modes feel supplemental and aren't as much as a full blown play experience.

Besides Training Mode, Blue’s other modes feel supplemental and aren’t as much as a full blown play experience.

Image: jake krol/mashable

Prowl Mode lets you fully control Blue’s movement in almost any direction. She can go pretty fast, and you can have her sneak up on people, just be careful navigating around corners because she can fall over if she turns too quickly.

Total Control Mode lets you puppeteer Blue. Raising the controller up will make her head rise, the joystick controls the direction she moves in, and the buttons at the top let you take over her eyes and mouth. The level of control is pretty phenomenal and one of our favorite parts about playing with this toy.

Mattel’s take on a Guard Mode allows you to set her attitude; neutral, hostile, or friendly. This will determine her reactions if she detects motion while in this particular mode. In addition, the controller will buzz, allowing you to control the reaction.

Playtime is around an hour

Battery life allows for about an hour and a half of playtime, and thankfully fast charging is on-board.

Battery life allows for about an hour and a half of playtime, and thankfully fast charging is on-board.

Image: Brian wong/mashable

An interesting design choice is that the battery charging and software update port is in between the legs of Blue, in the nether region. To make matters worse, it’s behind a door locked with a screw. So have a Phillips-head screwdriver handy to charge the device. 

The saving grace here is that Blue should last for a minimum of an hour with each full charge. Switching between different modes, I got Blue to last for around an hour and 45 minutes. This was impressive because I was switching between the modes pretty much on the fly. Blue can fully charge via the proprietary cord in just 30 minutes. This charging to battery life ratio is 1:2, which means downtime is minimal.

An impressive, fun experience

Alpha Training Blue is not perfect, but it's a lot of fun.

Alpha Training Blue is not perfect, but it’s a lot of fun.

Image: jake krol/mashable

While Alpha Training Blue is not a perfect toy, it’s pretty darn close. At $249, it’s a little pricey, but you’re getting a pretty sophisticated robot that impresses right from the start. You can train it, drive it, and control it to an insanely high degree of precision. With all the tiny motors packed inside, the hardware is truly top-notch. 

Quite frankly, playing with Alpha Training Blue makes me feel pretty badass, especially after completing all 7 levels of training. 

The high learning curve and not being able to use it everywhere (i.e. on carpeted floors), left me wanting more. However, at the end of the day I am truly impressed with Mattel’s Alpha Training Blue.

It will delight kids and adults alike, especially if you’re a fan of robotics or more importantly of Jurassic World. And as a parting note to anyone who wants to buy this toy today: While you can pre-order Alpha Training Blue on Amazon now, it won’t ship until October. But, rest assured knowing she’ll be eager to jump into Training Mode as soon as you take her out of the box.

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Directors' Cuts Won't Save You

Graphic: Elena Scotti, Gizmodo (Photos: Warner Bros.)
FeudsIt’s Feud Week at Gizmodo. We’re exploring spats, gripes, and fights in tech, science, and entertainment.  

Watching a director’s cut of a film you’ve previously seen can be a fascinating experience. It can show you just how substantial an impact even the slightest bit of editing can have on a project.

Directors’ cuts are a unique kind of second chance—an opportunity for audiences to revisit a story they already know, but can return to with the knowledge that the experience they’re settling in for more closely aligns with what the narrative’s creator initially wanted to bring to the screen. At the same time, however, directors’ cuts are also studios’ blatant attempts at milking as much money out of a movie as they can by convincing people that the new release is something they need to see.

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The onus has always fallen on the public to make the call whether a director’s cut is worth the financial ask, and studios have done their damnedest—with varying degrees of success—to make convincing arguments as to why we should spend our hard-earned dollars on them. But lately, there’s been a…fascinating, if baffling, uptick in people clamoring for directors’ cuts of genre films whose initial cinematic releases were met with less-than-stellar reviews. The most notable example right now, of course, is the long-rumored “Snyder Cut” of Justice League.

There are three main reasons why interest in the Snyder Cut has grown in the months since speculation about its existence began: Zack Snyder’s fans have notoriously voracious appetites for anything he makes; some genre news sites love an opportunity to report on nerdy apocrypha; and—feel free to respectfully disagree—Justice League was not a great movie. The unique confluence of these factors helped create the idea that if enough people made enough noise and signed enough petitions, a Snyder Cut might be willed into existence, which could/would validate hardcore fans’ belief that Justice League was always a solid film hampered by studio interference.

Even though Snyder has a history of recutting his films like Watchmen and Sucker Punch for their home releases, the complicated circumstances surrounding Justice League’s filming and post-production made it so that that wasn’t in the cards.

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Following the sudden death of his daughter, Snyder bowed out of Justice League, and Joss Whedon was given editorial and reshooting duties in order to make sure the film was delivered on time. Because of these things, there simply wasn’t a true director’s cut to be made of the film. Both Warner Bros. and Snyder himself have said as much, but the existence of shot footage and incomplete scenes that don’t fit within the larger context of the film’s narrative continues to keep Snyder Cut loyalists agitating for it.

To many, the very thought that there might be a Snyder Cut locked away in a vault somewhere is an insult to Snyder as a director and to DC’s fandom. But the fact remains that an assortment of deleted scenes being slapped onto an otherwise finished film does not a director’s cut make, or at least, it doesn’t make something that deserves being labeled as a “director’s cut.”

The explanations Snyder Cut enthusiasts give for why they’re so bullish run the gamut, from wanting to see what Justice League might have been like had Whedon never been involved in the project, to substantiating the idea that reviewers have been participating in a massive plot to tank the DCEU. The common thread throughout them all is that a Snyder Cut could effectively function as Justice League’s “second chance” in the public eye, but again—that’s not really what directors’ cuts are for.

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A director’s cut is meant to act as supplementary material that enhances a movie, including things that, at one point, were shot and edited with the intention of being included in the final product before pre-release alterations were made for things like studio and MPAA approval.

Ridley Scott’s Blade Runner is an excellent example of a film whose subsequent edits were in the true spirit of directors’ cuts, because the re-releases weren’t just longer—that would be an extended cut, something often conflated with a director’s cut. Rather, both Blade Runner (The Director’s Cut) from 1992 and Blade Runner (The Final Cut) from 2007 were creative collaborations between Scott, the studio, and film restoration producers to clarify and improve upon aspects of the original.

A director’s cut isn’t, or at least shouldn’t be, thought of as the “real” movie because audiences are told (through press tours and advertisements) that the movie they’re paying to see in theaters is The Movie™ as it was intended to be. Snyder is notable for releasing director’s cuts for a number of his movies, and while that’s technically fine, at some point one has to wonder why the filmmaker won’t just get into the habit of making leaner movies capable of standing on their own that he’s happy with.

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The response to a badly-reviewed movie shouldn’t be mobilized around the idea that there’s some sort of conspiracy at play whose influence can only be undone with the release of a cut wildly at odds with the version released in theaters. The best way to let studios know that you’re not a fan of what they’re dropping is to just stop going to see their movies. I’m told it’s very easy to do.

Regardless of how you feel about Justice League, it’s the movie that Warner Bros. put out and millions of people flocked to theaters to see. Whether that was a good idea is certainly up for debate, but audiences should want studios to stand by the features they release and weather whatever negative responses the public has to them. In the long term, the communication that comes from that kind of push-and-pull relationship can lead to the development of popular, robust cinematic universes. But the conversations necessary to make that happen become derailed when directors’ cuts become mythic promises of what might have been that people refuse to get over and let go.

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Google Reportedly Bought Your Banking Data in Secret, and That's Not Even the Bad News

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In a post-capitalistic world that seems very specifically and violently designed to rip off the poor for the benefit of the rich, spending money is complicated. But at least, until recently, you could live without fear that some multibillion-dollar Silicon Valley giant would buy up your banking data in order to serve…

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Apple requires a privacy policy for everything in the App Store


Chris Velazco/Engadget

Starting on October 3rd, apps for Apple’s devices are going to be more transparent about what they do with your personal information. That shift toward greater openness stems from a notice the company provided to developers on its App Store Connect portal last night — in it, Apple mandated that all new apps and app updates must have a privacy policy that explains (among other things) what kind of data the software collects, how that data is used, and how a user can delete that data.

To be clear, this isn’t exactly a new provision — Apple already required apps that offered subscriptions or interacted with Apple Pay to have privacy policies. As of 10/3, though, that requirement will apply to all iOS, macOS, watchOS and tvOS apps, regardless of whether they actually use or store your personal information. (Whether anyone actually makes it a point to read those privacy policies is another question entirely.)

Greater transparency in this case is a good thing, and we as users will be able to make better judgments about the apps and services we choose to use. For now, though, we’re not sure whether Apple will try to actively police these privacy policies — after all, the company certainly has the power to pull apps or otherwise take developers to task if and when privacy violations occur. (We’ve reached out to Apple for comment, and will update this story should they respond.) Given the company’s generally hands-off approach to managing the App Store — not to mention the amount of work needed for this kind of policing process — that seems unlikely.

Still, we now in an age where our data and the way it’s used is subject to significant scrutiny. We wouldn’t be surprised at all if Apple — and the rest of the industry — starts coming down harder on companies and developers that can’t live up to their own promises.

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Get a fridge that helps you sous vide

Sharp’s newest fridge freezer doesn’t have a water fountain or a voice assistant. Instead it houses a vacuum-packing slot that will help keep produce fresh for longer, reduce food waste (leftovers!) and, yes, even prep food for that millennial cooking style of choice — sous vide. The VacPac Pro fridge-freezer had its debut at IFA 2018, and doesn’t require proprietary bags. You can use any sealer bag, and the slot will suck out the air at the touch of a button — which we proceeded to do on some plastic fruit.

The company believes the method can extend the longevity of meat and dairy by up to eight times, and a spokesperson confirmed that the sealed bags are ideal for sous vide-style preparation, ensuring perfect edge-to-edge cooking, retaining the juices, nutrients and other good things. There’s also a fast-chill function for wine and some other tepid fridge specs that you can read all about on Sharp’s website. The sad news is that it’s currently only bound for the UK and other European countries, and there’s no price yet. Still, the sous vide dream lives on… if you have space for a new fridge.

Follow all the latest news from IFA 2018 here!

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